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Short guides for playing games and building your own. Search, or browse by topic below.
Playing
Creating
The four steps from an empty Studio to a game you can share: create a game, author a lock, set a reward, publish and share.
A full walkthrough building a real photo lock end to end — key image, regions, a rule, a reward — that you can copy as a template.
How to write placement rules for objects laid out in a grid — two rows of four, three by three, any shape. The recipe, the count, and the one rule type to avoid.
How to design the physical scene — objects, background, framing — so a photo lock opens for the right photo and refuses the wrong one. The playbook, and the honest list of what doesn’t work.
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FAQ
Can’t find what you need? Send us feedback and we’ll fill the gap, or email hello@latchkey.games — no account needed.